Gokyoshumyo problems and answer 1 to 5
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These problems are from Gokyoshumyo, which was published in Edo piriod Japan.
Note that some stones that are not in the original diagram have been added to eliminate the room for unnecessary changes.
Problems
Problem 1
White to play and live
It is necessary to know what “bent four in the corner” is and that it is death.
Problem 2
Black to play and live
Applied problem of basic corner life-and-death
Black △ plays effectively and lives.
Problem 3
Black to play and live
Gokyoshumyo was compiled by Genbi Hayashi the 12th head of the Hayashi house—one of the Go schools of the Edo period—and includes many practical problems that are approachable even for kyu-level players.
Problem 4
White to play and live
There are a few moves that catch your eye, but only one is correct.
When several promising moves seem possible, give Black’s move some extra careful thought.
Problem 5
Black to play and live
This is a modest yet punchy little gem.
Answers
Answer 1
Play at the 1-1 point and then at the center to secure one eye on both the top and right sides.
If you get greedy and try to expand to live, you’ll be killed by the bent four in the corner.
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Ansewer 2
The correct answer is at 1.
The variations also include sequences where Black blunders, then White blunders, and then Black blunders again…
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Answer 3
The correct move is the tuck at 1, securing an eye at A above and at B below.
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Answer 4
The correct move is the bend at 1.
The kaketsugi at 2 becomes a ko.
Any other move will die.
It’s also good practice to drill this kind of exhaustive reading.
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Answer 5
The correct move is at 1: a throw-in atari from above, with the plan of sacrificing the three stones.
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